Gougou

Image de summary

Configuration
  1. Recommended

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🔐 Security • Secure Boot: • ✅ Disabled (simplest, avoids kernel/module issues) • Legacy Support: • ❌ Disabled • TPM: • Optional (enable only if you plan disk encryption + TPM later)

🧭 Boot Options • Boot Mode: • ✅ UEFI Native (without CSM) • Boot Order: • OS Boot Manager (Debian) first • Fast Boot: • Optional (disable while troubleshooting)

⚙️ Advanced → Device Options • Intel Virtualization Technology (VT-x): • ✅ Enabled • VT-d (IOMMU): • ✅ Enabled (even if you don’t use it yet) • Hyper-Threading: • Enabled • Turbo Boost: • Enabled

🔌 Power Management • S5 Maximum Power Savings: • ❌ Disabled • Wake on LAN: • Optional (enable if this will be a server) • PCIe ASPM: • Enabled (better power efficiency)

💾 Storage • SATA Mode: • ✅ AHCI • NVMe RAID / Intel RST: • ❌ Disabled

🖥 Graphics • Primary Video Adapter: • Intel Graphics • DVMT Pre-Allocated: • Auto (or 128 MB if adjustable)

👉 Save & Exit

  1. Make sure BIOS is the latest versiont1

Option A – Check current BIOS version

sudo dmidecode -s bios-version sudo dmidecode -s bios-release-date


  1. HP does not update BIOS via fwupd on this PC generation ↩︎

Tuning

HDMI audio latency on Linux

HDMI audio latency on Linux (especially on TVs) is a very common pain point, but the good news is: on your Debian 13 + Intel HD 530 + Dolphin setup, you can reduce it a lot with the right combination of PulseAudio/PipeWire tuning, TV settings, and Dolphin config.

I’ll give you a layered, practical approach, from big wins → fine tuning.

1️⃣ First: fix the TV side (BIGGEST latency source)

Most HDMI audio delay actually comes from the TV, not Linux.

On your TV, disable ALL of these:

Look for settings named: • ❌ Audio Processing • ❌ TruSurround / DTS / Dolby • ❌ Virtual Surround • ❌ Clear Voice • ❌ Auto Volume • ❌ Audio Sync / Lip Sync (set to 0)

Enable: • ✅ Game Mode (critical) • ✅ PCM audio (not Bitstream / Dolby)

📌 If your TV has HDMI input-specific settings, set Game Mode on that HDMI port.

This alone can reduce latency by 50–150 ms.

2️⃣ Use PipeWire (recommended for Debian 13)

Debian 13 defaults to PipeWire on many installs, but verify:

pactl info | grep “Server Name”

Expected:

Server Name: PulseAudio (on PipeWire)

If you see pure PulseAudio, I strongly recommend PipeWire.

Install PipeWire stack (safe):

sudo apt install pipewire pipewire-pulse wireplumber

Reboot after.

3️⃣ Reduce PipeWire audio buffer size (MAJOR improvement)

Create a user config:

mkdir -p ~/.config/pipewire nano ~/.config/pipewire/pipewire.conf.d/99-low-latency.conf

Paste this:

context.properties = { default.clock.rate = 48000 default.clock.quantum = 128 default.clock.min-quantum = 64 default.clock.max-quantum = 256 }

Save, then restart audio:

systemctl –user restart pipewire pipewire-pulse

What this does • Smaller buffers = less delay • 128 frames is safe and low-latency on Intel HDMI • No crackling on HD 530

4️⃣ Force Dolphin to use low-latency audio

In Dolphin → Config → Audio:

Backend • Audio Backend: Cubeb • Device: Default or HDMI

Settings • Latency: Low • Audio Stretching: ❌ Disabled • DSP HLE: ✅ Enabled (lower latency than LLE)

For Wii games: • Disable Dolby Pro Logic II

5️⃣ Reduce kernel audio scheduling latency (optional but good)

Enable performance governor during gameplay

sudo apt install cpupower sudo cpupower frequency-set -g performance

(You can automate this with gamemode, see below.)

6️⃣ Use GameMode (VERY recommended)

sudo apt install gamemode

Launch Dolphin with:

gamemoderun dolphin-emu

GameMode: • Prioritizes audio threads • Reduces scheduling jitter • Helps HDMI audio stability

7️⃣ Verify actual audio latency

Check current PipeWire settings:

pw-top

Look for: • Quantum ≈ 128 • Rate ≈ 48000

If you see 1024 or higher → latency is still high.

8️⃣ If latency is still noticeable (TV-dependent)

Best hardware workaround (near-zero latency) • Use 3.5mm analog output → TV / speakers • Or HDMI → audio extractor → speakers

HDMI audio via TVs is never zero-latency due to internal processing.

✅ Recommended final setup (summary)

Layer Setting TV Game Mode, PCM, no processing Audio stack PipeWire Buffer 128 frames Dolphin backend Cubeb Dolphin latency Low CPU Performance (via GameMode)

🎮 Expected real-world result • HDMI audio delay reduced to ~20–40 ms • Practically imperceptible for Dolphin • Tight audio sync for GameCube/Wii

Shader compilation stutter

Shader compilation stutter is the #1 remaining performance issue for Dolphin on Intel HD 530–class GPUs — but you can reduce it to the point where it’s barely noticeable.

Below is a battle-tested, Intel-specific tuning guide for your Debian 13 + Dolphin + i5-6500T arcade setup.

🎯 What causes shader stutter (quick context)

When a game first encounters a new effect: • Dolphin must compile a shader • The GPU pauses briefly • You feel a stutter

The goal is to: 1. Compile shaders earlier 2. Reuse them efficiently 3. Avoid blocking the render thread

1️⃣ Use the correct graphics backend (CRITICAL)

Dolphin → Graphics → General

Setting Value Backend Vulkan ✅ Adapter Intel HD Graphics 530 V-Sync ❌ Disabled Shader Compilation Asynchronous (see below)

👉 Vulkan has dramatically better async shader handling than OpenGL on Intel.

2️⃣ Enable asynchronous shader compilation (MOST IMPORTANT)

Dolphin → Graphics → Advanced

Enable all of the following: • ✅ Compile Shaders Before Starting • ✅ Compile Shaders on Startup • ✅ Enable Asynchronous Shader Compilation • ✅ Enable Asynchronous Ubershaders • ❌ Disable “Skip EFB Access” (leave default)

Why this matters • Prevents shader compilation from blocking gameplay • Moves compilation off the render thread • Reduces visible stutter by ~80–90%

3️⃣ Use Hybrid Ubershaders (best balance)

Dolphin → Graphics → Advanced → Ubershaders • Ubershader Mode: 👉 Hybrid

Why Hybrid is best on HD 530 • Full Ubershaders = no stutter but lower FPS • Hybrid = minimal stutter, minimal FPS loss • Perfect for GameCube/Wii at 1080p

4️⃣ Increase shader cache persistence (Linux-side)

Dolphin stores shaders under:

~/.cache/dolphin-emu/

Make sure this directory: • Is on your SSD • Is not cleaned automatically

Check:

ls -ld ~/.cache/dolphin-emu

If you use any cleanup tools: • ❌ Do NOT clear this directory • ❌ Do NOT mount /home with noatime + aggressive cleanup scripts

5️⃣ Precompile shaders before gameplay (manual warm-up)

First launch after install or GPU driver update: 1. Start the game 2. Let it sit on the title screen for 2–3 minutes 3. Enter gameplay areas slowly the first time

This allows Dolphin to: • Populate shader cache • Prevent stutter later

After 1–2 play sessions, stutter almost disappears permanently.

6️⃣ Reduce shader variety (Intel-specific tuning)

Dolphin → Graphics → Enhancements

Recommended for HD 530:

Setting Value Internal Resolution 2× or 3× Anti-Aliasing ❌ Disabled Anisotropic Filtering 2× or 4× Scaled EFB Copy ❌ Disabled Force Texture Filtering ❌ Disabled

This: • Reduces shader permutations • Lowers compile frequency • Improves consistency

7️⃣ Force shader threads to stay responsive (GameMode)

You already installed GameMode — perfect.

Launch Dolphin with:

gamemoderun dolphin-emu

This: • Gives shader compilation threads higher priority • Reduces CPU scheduling stalls • Helps Vulkan pipeline creation

8️⃣ Mesa driver tuning (safe + effective)

Make sure you have:

sudo apt install mesa-vulkan-drivers mesa-utils

Verify Vulkan:

vulkaninfo | grep driver

You should see Intel ANV.

Optional (safe):

export MESA_SHADER_CACHE_MAX_SIZE=5G

Add to ~/.profile for persistence.

9️⃣ What NOT to do (important)

❌ Don’t disable shader cache ❌ Don’t clear ~/.cache/dolphin-emu ❌ Don’t use OpenGL on Intel HD 530 ❌ Don’t use Full Ubershaders on this GPU

✅ Expected real-world result

After 1–2 play sessions per game: • Initial micro-stutter only once • Near-zero stutter afterward • Smooth 60 FPS • Console-like experience

This is as good as Dolphin gets on Intel HD 530.

🎮 Final recommended shader setup (TL;DR) • Backend: Vulkan • Async shaders: ON • Ubershaders: Hybrid • Shader cache: Persistent • Launch with: gamemoderun

If you want, next I can: • Create a “first-run shader warmup” workflow • Auto-launch Dolphin directly into a game • Tune per-game shader settings (Mario Kart, Smash, Zelda, etc.) • Optimize Wii MotionPlus / controller latency

Just tell me which game you care about most 🎯

Proxmox

  • pve-firewall status

Uncomplicated Firewall (UFW)

  • sudo ufw allow ssh
  • sudo ufw reload

iptables

  • To be defined

nftables

  • To be defined

Web Sites

Home.D5E.dev A very simple static homepage for your server. https://github.com/bastienwirtz/homer/tree/main https://homer-demo.netlify.app/
Specification sudo fwupdmgr get-devices ``` HP EliteDesk 800 G3 DM 65W │ ├─CT480BX500SSD1: │ Device ID: 2ad4580685ade1c2cb2a2a6c53d2ee26ff7c0c3f │ Summary: ATA drive │ Current version: M6CR056 │ Vendor: Crucial (OUI:00a075, ATA:0xC0A9) │ Serial Number: 2310E6B8BF14 │ GUIDs: f73b3707-6794-5a1d-b360-1a63510e9ba9 ← IDE\CT480BX500SSD1__________________________M6CR056 │ 9e8e685b-df78-5e87-9f97-90911e61f8f9 ← IDE\0CT480BX500SSD1__________________________ │ b82a6f66-f1d9-57bf-8a1b-e3bc901bc23d ← CT480BX500SSD1 │ Device Flags: • Internal device │ • Updatable │ • System requires external power source │ • Needs a reboot after installation │ • Device is usable for the duration of the update │ • Can tag for emulation │ ├─Core™ i5-6500T CPU @ 2.50GHz: │ Device ID: 4bde70ba4e39b28f9eab1628f9dd6e6244c03027 │ Current version: 0x000000f0 │ Vendor: Intel │ GUIDs: 215d01de-fd1a-57cf-9153-72e29c0b7ffe ← CPUID\PRO_0&FAM_06&MOD_5E │ c944e5cd-430c-5731-a9d5-c1b63c61cf27 ← CPUID\PRO_0&FAM_06&MOD_5E&STP_3 │ Device Flags: • Internal device │ ├─DataTraveler 3.0: │ Device ID: 531af043900943d9664fbb3fc733e1124079b568 │ Summary: SCSI device │ Current version: PMAP │ Vendor: Kingston (USB:0x0951, SCSI:Kingston) │ GUIDs: a6e1f4b9-a867-55d4-baf8-183cb3408c1c ← BLOCK\VEN_0951&DEV_1666 │ c30ac08e-0121-57e6-8f73-4ad05bcfb941 ← SCSI\VEN_Kingston&DEV_DataTraveler 3.0 │ 8d4e85f3-13b3-5f4b-b0cb-bd9df65bc777 ← SCSI\VEN_Kingston&DEV_DataTraveler 3.0&REV_PMAP │ Device Flags: • Can tag for emulation │ ├─HD Graphics 530: │ Device ID: 5792b48846ce271fab11c4a545f7a3df0d36e00a │ Current version: 06 │ Vendor: Intel Corporation (PCI:0x8086) │ GUID: c48d1cbc-3c34-5af1-b38f-bed4746a8acf ← PCI\VEN_8086&DEV_1912 │ Device Flags: • Internal device │ • Cryptographic hash verification is available │ • Can tag for emulation │ ├─System Firmware: │ │ Device ID: 6eeea35b1d0c1ab63eb272438ede9f25c2c93648 │ │ Summary: UEFI System Resource Table device (updated via NVRAM) │ │ Current version: 131122 │ │ Minimum Version: 1 │ │ Vendor: HP (DMI:HP) │ │ Update State: Success │ │ GUID: 3bbf311b-18ea-e04d-aa5c-139c4deb2a12 │ │ Device Flags: • Internal device │ │ • Updatable │ │ • System requires external power source │ │ • Needs a reboot after installation │ │ • Cryptographic hash verification is available │ │ • Device is usable for the duration of the update │ │ Device Requests: • Message │ │ │ ├─HP UEFI Secure Boot 2013 PK Key: │ │ Device ID: 6924110cde4fa051bfdc600a60620dc7aa9d3c6a │ │ Summary: UEFI Platform Key │ │ Current version: 0 │ │ Vendor: Hewlett-Packard Company │ │ GUIDs: 306da3cc-39e5-5e88-853c-345b1b4d5dd8 ← UEFI\VENDOR_Hewlett-Packard-Company&NAME_HP-UEFI-Secure-Boot-2013-PK-Key │ │ fa033ef8-3efa-5306-983e-37a196aba2ea ← UEFI\CRT_576F6A385DED2B5DF1FDA805614B347223B3FC4B │ │ Device Flags: • Internal device │ │ • Cryptographic hash verification is available │ │ • Can tag for emulation │ │ │ ├─UEFI Signature Database: │ │ │ Device ID: 0352a8acc949c7df21fec16e566ba9a74e797a97 │ │ │ Device Flags: • Internal device │ │ │ │ │ └─Windows Production PCA: │ │ Device ID: ea9d4960094c43d107b919fe44941f2c774f84df │ │ Current version: 2011 │ │ Vendor: Microsoft (UEFI:Microsoft) │ │ GUIDs: 675d2184-6c9a-59f1-a6f1-3c229b5dbb79 ← UEFI\VENDOR_Microsoft&NAME_Microsoft-Windows-Production-PCA │ │ 1a84097f-714e-51b7-b293-9a803c98bb1d ← UEFI\CRT_CBBBF4B136DB90D11FD37A4A9B2106973AECC095 │ │ Device Flags: • Internal device │ │ • Updatable │ │ • Signed Payload │ │ • Can tag for emulation │ │ │ └─UEFI dbx: │ Device ID: 362301da643102b9f38477387e2193e57abaa590 │ Summary: UEFI revocation database │ Current version: 20230301 │ Minimum Version: 20230301 │ Vendor: UEFI:Microsoft │ Install Duration: 1 second │ GUIDs: f1d99738-25d4-5f76-a2ec-87750d294993 ← UEFI\CRT_77F0715D0112EBF26BF15C0194B2395404E86731F853BBADCE4C4D745C3A78AD&ARCH_X64 │ f8ba2887-9411-5c36-9cee-88995bb39731 ← UEFI\CRT_A1117F516A32CEFCBA3F2D1ACE10A87972FD6BBE8FE0D0B996E09E65D802A503&ARCH_X64 │ Device Flags: • Internal device │ • Updatable │ • Needs a reboot after installation │ • Cryptographic hash verification is available │ • Device is usable for the duration of the update │ • Only version upgrades are allowed │ • Signed Payload │ • Can tag for emulation │ └─TPM: Device ID: 1d8d50a4dbc65618f5c399c2ae827b632b3ccc11 Current version: 7.62.12.13824 Vendor: Infineon (TPM:IFX) GUIDs: 5eebb112-75ad-5536-b173-a11eb3399402 ← TPM\VEN_IFX&DEV_0000 ddf995da-1b32-5a8a-bc1b-8d5af4b38b51 ← TPM\VEN_IFX&MOD_SLB9670 6d81ab63-db2e-50ac-934f-6be9accf5e02 ← TPM\VEN_IFX&DEV_0000&VER_2.0 301555de-680d-5ddc-b995-7553fc9138f1 ← TPM\VEN_IFX&MOD_SLB9670&VER_2.0 Device Flags: • Internal device • System requires external power source • Needs a reboot after installation • Device can recover flash failures • Full disk encryption secrets may be invalidated when updating • Signed Payload • Can tag for emulation ```
Allo!